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2022 the first cross-Strait and Hong Kong and Macao e-sports league finals opened in Shenzhen

Zhongxin.com, Shenzhen, December 28 (reporter Wang Jian, Zheng Xiaohong) the finals of “meeting friends with competition and integrating feelings with skills”-“2022 first cross-Strait and Hong Kong and Macao e-sports league” opened in Shenzhen on the 28th. Since its launch, the league has attracted many e-sports enthusiasts to participate in the competition. 16 teams from Shenzhen, Hong Kong, Macao, Taiwan and other places competed for the finals in Shenzhen from 28th to 30th.

On that day, the 2022th cross-Strait and Hong Kong and Macao e-sports industry Summit Forum was also held at the opening ceremony. The forum invited experts and scholars from related fields to give keynote speeches around how to make the electric competition or team members become their own IP (intellectual property) and the future development of the e-sports industry.

According to the introduction, there are four major competition zones in this competition, namely the Mainland Division, Hong Kong division, Macao division and Taiwan division, and there are two major competitive events, they are Hearthstone legend of single project and League of Legends of group Project respectively. After the early online audition and the layers of competition in each region, the teams of the regional champions and the runner-up in each competition advanced to the finals to compete for the championship.

It is understood that the league aims to build a new platform for cross-Strait cultural and sports exchanges with e-sports as the “media” and e-sports enthusiasts as the main body; And with the help of e-sports’s strong and extensive innovation, attraction, intellectual and influential, effectively connecting the emotional ties between the two sides of the Taiwan Strait, Hong Kong and Macao youth, making the youth groups of Guangdong, Hong Kong, Macao and Taiwan further strengthen exchanges and exchanges, and promote the integration of Guangdong, Hong Kong, Macao and Taiwan youth into national development, participate in national construction and enhance cultural identity.

Shenzhen, the host of the finals, is the leading power of e-sports in Guangdong, Hong Kong and Macao Bay Area. The e-sports industry has a good foundation for development, leading in game research and development and operation in China, with over 4,000 game enterprises, in 2021, the revenue exceeded 160 billion yuan, accounting for of the whole country. Famous enterprises such as Tencent, middle-hand tour and dream creation world emerged.

Chuqing, member of the Standing Committee of Nanshan district committee of Shenzhen city, introduced that at present, the city has proposed to build “the capital of international e-sports”, and Nanshan District has determined to build “the host place of top e-sports events, the goal of China’s e-sports industry headquarters base and Guangdong, Hong Kong and Macao e-sports industry center” will provide good development opportunities for e-sports enthusiasts and e-sports enterprises across the Taiwan Strait and Hong Kong and Macao. This finals provides a stage for e-sports enthusiasts to compete on the same stage, show their skills and meet friends.

“I am confident that our team can win the first place in the competition.” Pan Yangcheng, a Taiwanese e-sports player, said that he participated in the League of Legends competition. This was his first visit to Shenzhen. He was impressed by the high-rise buildings in Pengcheng and visited the game production studio, let him know the relevant knowledge of subtitle packaging and other live games.

It is reported that the event was hosted by the People’s Government of Nanshan District, Shenzhen, and co-organized by Taiwan-related event organizations, Hong Kong e-sports federation, Macao E-Sports Federation and other units. (Finished)

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